Experimental Game Design at UCLA







Lucid

For our motion project, my team and I built Lucid, a limited-range open world game that explores the lucid dream of a skeleton. We incorporated LiDAR scanners and C# programming to animate our subjects into the world to emphasize the sense of control one has during a lucid dream.

The game was built using Unity’s first person engines and animated character rigs in Blender.  Our game was later utilized and tested in VR headsets to test 3D foveating rendering

View our project in the online exhibition here






Apefall

Apefall is an interactive game that explores control, chaos, and freedom through motion. It follows a gorilla breaking free from confinement, combining animated sprites, procedural motion, and rhythmic combat synced to percussive sound. 

Available on Steam