Accessible Storytelling for Seniors


Product Design Internship | Lives To Tell

2025



Only 1 in 3 Americans has ever recorded a conversation with a parent or grandparent. 
Within three generations, 80% of family stories are gone. 
Most people never start.




Overview 


My team and I created a mobile app called Lives To Tell, a storytelling tool for seniors to document and pass on life experiences. My contributions for this project include hashing out the UX through UI iterations and prototyping an accessible experience where seniors capture memories, draft with an assistant, and share stories with family and a global community. 



Role:

Product Designer

Timeline:

01/2025 - 06/2026


Team:

Wei Li
Jane Chen
Claudia Wormley
Jordan Ho
Shreyantan Chandra

Skills:

User Research
UI/UX Design

Prototyping
Motion Graphics
Web Development










The Problem The stories that matter most often go untold.
Seniors want to share their memories, but don't know where to start.

Produce a simple and accessible way for seniors to capture stories in everyday moments and turn them into something families will keep and revisit.



Designing for chats, authenticity, and user connection + 1,2,3 Design Objectives


The Discovery Customer Insights

I conducted interviews with seniors, caregivers, and adult children to understand how families share memories and why they usually don't. These are the key insights that defined the launch version of the product.




Competitor Analysis Produce a simple and accessible way for seniors to capture stories in everyday moments and turn them into something families will keep and revisit.






The Approach Designing for Habit, Not Just Features

My approach was grounded in the Hook Model from Nir Eyal's Hooked: How to Build Habit-Forming Products. The goal was to help seniors build a quiet habit of storytelling based around timely usage, comfort, and authentic storytelling. The framework helped me think clearly about what brings someone back to a product, and how to make each return feel rewarding rather than obligatory.






Socioemotional Selectivity Theory

As people age and perceive their time horizon as limited, they prioritize emotionally meaningful goals and relationships over acquiring new information or expanding social networks. 








Internal Trigger

Emotional or psychological states that prompt action:

  • Missing family (loneliness, geography)
  • Wanting to be understood
  • Milestone driven reflection
  • Anxiety (fear of forgetting, time urgency, health events)

External Trigger


Cues from the environment that prompt immediate action:

  • A family member sharing a photo or story
  • Calendar date (anniversary, birthday, holiday)
  • Memory prompt notification


Internal Triggers that drive recurring usage



Nostalgia, Not Notifications

For seniors, the "itch" is rarely a desire to use an app. It is a feeling of unfinished storytelling or a moment of nostalgia. I designed features that surfaced that feeling and gave users a gentle door to walk through.



IdeationComing up with different solutions

The pain points, competitor audit, and AI research were the starting nodes for branching into a variety of solutions. See some of the explorations we considered below.


Life Dial

The pain points, competitor audit, and AI research were the starting nodes for branching into a variety of solutions. See some of the explorations we considered below.




The SolutionFinalizing Core User Flows
User creates a loop of a specific section of the song (STEP  ONE - RECORD)
A friend sends the user a rough draft of a song they're working on. The user listens to the track and decides on a specific section they want to add lyrics to. They create a loop: this part of the song plays again and again.


Note, Record, Reorder memories

User creates a loop of a specific section of the song (STEP  TWO - DRAFT STORY)
A friend sends the user a rough draft of a song they're working on. The user listens to the track and decides on a specific section they want to add lyrics to. They create a loop: this part of the song plays again and again.

Draft, Copilot chatting, accessibility Copilot options 


User creates a loop of a specific section of the song (STEP  THREE - SHARE)
A friend sends the user a rough draft of a song they're working on. The user listens to the track and decides on a specific section they want to add lyrics to. They create a loop: this part of the song plays again and again.

Share



User compiles keepsake book  (STEP  Four - COMPILE BOOK)
A friend sends the user a rough draft of a song they're working on. The user listens to the track and decides on a specific section they want to add lyrics to. They create a loop: this part of the song plays again and again.

Personalize Your Legacy (choose cover),  


LearningsKey Takeaways